--- media/gpu/sandbox/hardware_video_decoding_sandbox_hook_linux.cc.orig 2025-08-26 20:49:50 UTC +++ media/gpu/sandbox/hardware_video_decoding_sandbox_hook_linux.cc @@ -17,7 +17,9 @@ #include "media/gpu/vaapi/vaapi_wrapper.h" #endif +#if !BUILDFLAG(IS_BSD) using sandbox::syscall_broker::BrokerFilePermission; +#endif // TODO(b/195769334): the hardware video decoding sandbox is really only useful // when building with VA-API or V4L2 (otherwise, we're not really doing hardware @@ -33,6 +35,7 @@ namespace { namespace media { namespace { +#if !BUILDFLAG(IS_BSD) void AllowAccessToRenderNodes(std::vector& permissions, bool include_sys_dev_char, bool read_write) { @@ -180,6 +183,7 @@ bool HardwareVideoDecodingPreSandboxHookForV4L2( NOTREACHED(); #endif // BUILDFLAG(USE_V4L2_CODEC) } +#endif } // namespace @@ -195,6 +199,7 @@ bool HardwareVideoDecodingPreSandboxHook( // (at least). bool HardwareVideoDecodingPreSandboxHook( sandbox::policy::SandboxLinux::Options options) { +#if !BUILDFLAG(IS_BSD) using HardwareVideoDecodingProcessPolicy = sandbox::policy::HardwareVideoDecodingProcessPolicy; using PolicyType = @@ -240,6 +245,7 @@ bool HardwareVideoDecodingPreSandboxHook( // |permissions| is empty? sandbox::policy::SandboxLinux::GetInstance()->StartBrokerProcess( command_set, permissions, options); +#endif return true; }